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ESports is a dynamic and growing industry consisting of professional videogame players who compete in tournaments or leagues that draw an estimated global audience of 150 million people. Some predict the industry will generate over $1 billion in global revenue within three years.
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By Stan Soocher
To the public, a band typically is defined as its performing members, not a business entity that may control the music group. But when it comes to royalty rights, are the performers or the business entity entitled to “featured artist” statutory royalties from digital transmissions of the band’s sound recordings?
Major Labels File Lawsuits Over AI Companies’ Alleged Copying of ‘World’s Most Popular’ Recordings
By Jane Wester
Major record labels including Capitol Records and Sony Music Entertainment sued two music-focused generative artificial intelligence companies, accusing them of “willful copyright infringement on an almost unimaginable scale.”
Hope for ‘Spotify Model’ for Licensing Content for AI
By Mason Lawlor
A “Spotify model” of licensing, regulation and royalties could be the answer to the recent slew of lawsuits and future litigation relating to generative artificial intelligence defined by rampant misappropriation of name, image and likeness of individuals, including high-profile celebrities.
By Entertainment Law & Finance Staff
Notable recent court filings in entertainment law.