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ESports is a dynamic and growing industry consisting of professional videogame players who compete in tournaments or leagues that draw an estimated global audience of 150 million people. Some predict the industry will generate over $1 billion in global revenue within three years.
By Marc Jacobson
Film remains a director’s medium, considering that the director will always give shape and vision to the writer’s words.
By Samuel Cullari and Alexis Cocco
The CCPA is the first of its kind, generally applicable data protection law in the United States. What makes the CCPA unique is not only its applicability to companies like those in the entertainment and media industries, but also the rights it provides to consumers regarding their personal information (PI).
By Edward Weisz and Alanna Miller
In this article, we explain how copyright, trademark and patent infringement issues unfold on Amazon by describing the process for rights holders to report infringement, and the impact of successful infringement take-down requests.
By Simon Taylor
The European Commission has charged Valve Corp., the owner of Steam video-game distribution platform, and five video-game publishers with breaking European Union (EU) competition rules through their use of geoblocking, which restricts access to digital content on a territorial basis.