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Current and Impending Virtual World IP Issues

With popularity and subscribership rising, games like World of Warcraft, EverQuest, There and Second Life are big business. Growth has brought litigation. Indeed, some law firms have practice groups addressing this medium's issues.

13 minute read November 25, 2009 at 01:32 PM
By
Jess M. Collen, Matthew C. Wagner And Oren Gelber
Current and Impending Virtual World IP Issues

Call them Massively Multiplayer Online Role Playing Games (“MMORPGs”), virtual worlds or video games: These online environments in which users socialize or play games are mainstream.

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