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The esports industry is a breed apart. The novelty, dynamism and creativity that has spurred its remarkable growth in recent years differentiates it from most other industries. In 2021, the global esports market was valued reportedly at just over $1.08 billion, an almost 50% increase from the previous year.
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By Stan Soocher
The rebound in concert tours and ticket revenues as 2022 has unfolded gives the live events industry hope for a strong 2023, too. For many tours, though, it’s income from merchandise that makes the tour profitable. Thus, the rise in the number of artists touring also means a parallel resurgence in the activities of counterfeit-merchandise sellers and renewed efforts by the industry to battle its long-time problem with the sale of counterfeit merchandise near event venues.
By Adolfo Pesquera
The case of a session musician's unpaid royalties revealed a gross lack of initiative on the part of the trustees and directors of AFM & SAG-AFTRA Intellectual Property Rights Distribution Fund and that the fund administrators had made little if any effort for years to distribute funds to thousands of session musicians and backup singers.
By Anthony J. Dreyer, Ryan P. Bisaillon and Michael C. Salik
NY's update to its regulatory scheme for event ticketing principally affects the rules governing disclosure requirements for primary ticket sale prices and restricts the means of secondary ticket resale, including by expanding penalties for the use of scalper software “bots” and unauthorized ticket purchasing software.
By ELF Staff
A look at moves among attorneys, law firms, companies and other players in entertainment law.