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The “metaverse” in conjunction with Web 3.0 can be thought of as an immersive virtual reality world or worlds, where users can play games, socialize, conduct business, and fully experience the Internet as if they were in the real world. Rather than logging into different websites with several different usernames, a user can have a single 3D avatar for traversing the metaverse and interacting with other users, companies and other organizations.
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By Alfred S. Lurey
A recent bankruptcy case from the District of Delaware underscores the need for a trademark licensor to be alert to filings made in its licensee’s bankruptcy case that may require prompt action by the licensor to protect its valuable rights under a license agreement.
By Dyan Finguerra-DuCharme and Abla Belhachmi
The metaverse, an immersive virtual experience building on the Internet and the physical world, has become a prominent force in branding and marketing for companies struggling to keep up in an ever so globalized economy. Parallel to this digital expansion has been a surge of intellectual property issues.
By Jeffrey W. Gluck
Reissue applications may be quite useful. They may be useful in correcting some type of errors that one would normally think of as “errors” in the strict sense of the word. But they may also be used to correct “errors” in scope of patent protection and may thus be used to increase patent value and should thus be considered as a strategic tool in a patent holder’s toolbox.
By Jeffrey S. Ginsberg and Abhishek Bapna
Federal Circuit Affirms District Court’s Decision That an Artificial Intelligence Software System Cannot Be Listed as an Inventor on a Patent Application
Federal Circuit Affirms District Court’s Partial Award of Attorney’s Fees