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The last few years have been quite a journey for nonfungible tokens (NFTs), going from niche art collectibles to global marketing tools. China, which has had an up-and-down relationship with the U.S. entertainment industry, became the latest country to offer a key regulatory framework in its first-ever case dealing with NFTs and the copyright violations they are sometimes saddled with. In its decision, the Hangzhou Internet Court in China held NFT marketplaces liable for poor vetting of copyright violations, imposing stricter burdens on the marketplaces than on e-commerce platforms that enjoy the protection of a “safe harbor rule.” Shenzhen Qicedie Cultural Creativity Co. Ltd. v. Hangzhou Yuanyuzhou Technology Co. Ltd., (2022) Zhe 0192 Minchu No. 100.
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By Stan Soocher
Can the settlement of a lawsuit by one profit participant in a TV production be used to increase the contingent compensation provisions of other profit participants in the show?
In-House Counsel Perspective on Negotiating Social Media Influencer Contracts
By Chris O’Malley
With the FTC amping up its scrutiny in the social media influencer space, in-house counsel has an opportunity to mitigate risk and help their companies get more bang for their influencer marketing buck.
Pursuing AI Programmers and Third Parties over Alleged Rights Violations Caused by AI Software
By Jonathan Bick
Because AIs are capable of causing harm but cannot be a legal entity, they are not held accountable by court action. Several current and future possibilities exist to resolve AI difficulties. Current options involve identifying indirect liability. Future options include but are not limited to changing the law to make an AI a legal person and/or changing the law to make AI programing an ultra-hazardous activity.
By Entertainment Law & Finance Staff
Notable recent court filings in entertainment law.